AI Solutions AI PADEL AI SOLUTIONS · COMPUTER VISION
AI FOR PADEL CLUBS

AI PADEL

Computer vision turns ordinary court cameras into a coach and statistician: real-time ball tracking, shot analysis, speed in km/h, automatic scoring and highlights.

BALL TRACKING
TrackNetV3 + Kalman, shots and bounces in real time
ANALYTICS
8 shot types, speed in km/h, heat maps
AUTO SCORING
15-30-40, games, sets, tie-break with no referee
Padel match — AI analytics
⚡ 118 km/h
AI TRACKING · LIVE
Serve · 0.38s

What the system does

A complete toolkit for your club — from beginner technique analysis to automated officiating and match highlights.

8
shot types
forehand, backhand, smash, volley, lob, serve, bandeja, vibora
km/h
ball speed
court calibration gives the true speed of every shot
real-time
ball tracking
TrackNetV3 on GPU + client-side Kalman, shots and bounces
0
referees needed
automatic 15-30-40 scoring, games, sets, tie-break

AI Padel for Clubs

Not just ball analytics but the entire player journey: booking, court entry, a match with automatic scoring, a review in the app — and a club that runs without reception queues or downtime when the connection drops.

Kiosk screens: free slots, payment, racket and ball rental
01 · BOOKING

Booking, payment and equipment — at a court-side kiosk

Walk-in players see today's free slots, pay and pick up rackets from a locker without going to reception.

  • Free courts and open games nearby
  • Pay via SBP, by card or from a wallet
  • Equipment rental and return with no staff
Terminal screens: standby, face recognition, player recognized
02 · ENTRY

Players enter the court by face or QR

The terminal recognizes the player, shows their booking and line-up, and starts AI recording automatically. Recognition runs on the kiosk: the frame is never stored or sent to the internet.

  • Entry by face, app QR or phone number
  • Court occupancy right on the screen
  • Match recording starts by itself, no buttons
Match screens: live score, disputed point replay, side change
03 · MATCH

Score, replay and stats — right on the court

Large live score and rally diagram, multi-camera replay of disputed points, stats and game tips during breaks.

  • Below 95% confidence the system does not decide — it shows a replay
  • Score corrections only by referee PIN; the original call is kept
  • Fastest shot of the match in km/h
Match end screen: result, rating and review QR
04 · REVIEW

Review and highlights — in the app in 10 minutes

After the match the terminal shows the result and a QR code: the player opens the review in the app, and the court is free for the next booking right away.

  • Rallies, shots and top ball speed
  • Player rating change after the match
  • Highlights and heat map — in the personal account
Screens: offline mode, administrator call, admin mode
05 · CLUB

The club works even offline

If the cloud connection drops, matches are still scored and recorded, and results sync automatically once it's back. Staff manage courts right from the kiosk.

  • Standalone court server operation
  • Call an administrator from the kiosk
  • Admin mode by PIN with a named activity log
1–4cameras per court — no racket sensors, no ball chips
8shot types recognized by the system
~10 minfrom match end to review in the app
0referees needed for 15-30-40 scoring, games and sets

Screens — an interactive prototype of the AIS5 PadelVision interface.

For every role in the club

Everyone sees only what's theirs: players — games and reviews, coaches — students, administrators — the club and revenue.

FEATURES

  • Court booking, payment and pass in the app
  • Opponent search and open matches
  • Highlights, heat map and season stats
  • Rating, leagues and achievements
  • Club tournaments

EFFECT FOR THE CLUB

  • Players come back to “defend their rating”
  • Highlights shared on social media — free marketing
  • The full game history stays with the club

FEATURES

  • Coach dashboard and group sessions
  • Game reviews of their students
  • Reports for junior players' parents
  • Coach showcase where players find a coach

EFFECT FOR THE CLUB

  • Student progress measured in numbers
  • More private lessons
  • Junior programs with transparent reporting

FEATURES

  • Club dashboard: courts, bookings and utilization
  • Prices, rates, promotions and Happy Hours
  • Club tournaments and brackets
  • Camera and equipment status

EFFECT FOR THE CLUB

  • Paid advanced analytics plans
  • Advertising and sponsor slots on screens and in highlights
  • Turnkey tournament module

FEATURES

  • Referee console: score entry and correction
  • Disputed point: flag and replay, people make the call
  • Live court feed and replays
  • Scoreboard on the court-side screen

EFFECT FOR THE CLUB

  • Tournaments without score disputes
  • Court streaming for spectators and parents
  • Every correction is logged by name
✓ Video is processed on the club's server and never goes to the cloud — compliant with Russian Federal Law No. 152-FZ

Equipping a new or existing club

Standard cameras on the court and a GPU server in the club. No racket sensors, no ball chips.

Player on a padel court
New club
  • Cameras and server built into the court design
  • Court-side terminals from day one
  • Booking, payment and entry in one system
  • Scaling: court → club → club network
Players on a court at an existing club
Existing club
  • Cameras mount on the court's corner posts
  • No court rebuild or equipment replacement
  • Start with one court and expand as it pays off
  • Works when the internet is down
Player retention

Ratings, leagues and achievements keep players at the club.

New revenue

Paid analytics, sponsor slots and tournaments.

Lighter reception load

Booking, payment and equipment — at a court-side kiosk.

Zero-budget marketing

Players publish highlights of their own matches.

Analytics modules

Ball tracking
The TrackNetV3 neural network finds the ball even at high speed and with motion blur; a Kalman filter builds the trajectory and detects shots and bounces.
Shot classification
8 shot types based on player pose and ball trajectory: forehand, backhand, smash, volley, lob, serve, bandeja, vibora — with confidence scores.
Speed in km/h
After court calibration (4 clicks on the corners), the system converts pixels to meters and calculates the true speed of every shot.
Heat maps
Where the ball travels most and how players move — a visual map of court zones for tactical analysis.
Auto-highlights
The system automatically cuts the best rallies and smashes into short clips — ready to share right after the match.
Automatic match scoring
Full 15-30-40 scoring, games, sets and tie-break — no referee needed, live score on screen.
Replay and stats
Rally timeline, JSON/CSV export, replay of any moment — for coaches and progress tracking.
Shot audio fusion
A microphone picks up the sound of the ball strike (FFT 1–8 kHz) and pinpoints the moment of contact — more accurately than video alone.
Court calibration
Homography from the 4 court corners: serve zones, “out” calls, distances and speeds — mapping video to real court geometry.

How it works

Standard court cameras + a GPU server. No racket sensors, no chips in the ball.

1
Cameras capture the court
1–4 cameras around the perimeter. Frames are streamed to the server via WebSocket.
2
GPU recognition
TrackNetV3 finds the ball; RTMPose+YOLOX track the poses of up to 3 players.
3
Real-time analytics
Shot type, speed, zones, score — all computed on the fly and overlaid on the video.
4
Results for players
Scoreboard, highlights and match stats — right after the game.

Modes and drills

From single-shot practice to a full match with automatic scoring.

🎾
Match (full mode)
Automatic 15-30-40 scoring, HUD, heat map, replay, highlights and audio.
🧱
Wall rally
A series of wall ↔ racket bounces — control and rhythm training.
➡️
Forehand
Forehand count with technique and speed assessment.
⬅️
Backhand
Backhand count with technique analysis.
🚀
Serve
Serves by court zone (after calibration) + speed.
✈️
Volley
Shots taken out of the air before the bounce — net play practice.

Technology

An open computer vision stack under Apache-2.0 and MIT licenses — no vendor lock-in.

TrackNetV3
Dedicated ball detector over 8 frames + gap inpainting (MIT).
RTMPose + YOLOX
Poses of up to 3 players, 17 keypoints, on GPU (Apache-2.0).
Kalman + homography
Trajectory smoothing and pixel-to-court-meter conversion.
Edge / GPU
Discrete server GPU (RTX). Everything is processed at the court, no cloud.
Request a demo at your court
We'll reply within one business day.

Get in
touch with us

We'll show the system in action on your court and spec the equipment for your club.

Phone+7 999 596-09-66
Emailinfo@aisolus.ru
Websitewww.aisolus.ru
t.me/aisolutionsmsk
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